Archviz

Blue Bay House · XhouseBlue Bay House · Xhouse
Xhouse / ArchViz

ArchViz

Architectural visualization combining detailed scenes, cinematic lighting and real-time interaction.

Rendering workflow

From 3D scratch to final frame

I build architectural experiences in Unreal Engine, combining lighting, interaction and performance analysis for walkthroughs, live demos and marketing imagery.

Lumen supports real-time lighting and reflections while a design evolves. The scene can then be adapted for GPU Lightmass baking when the target device calls for it, or for Path Tracer stills and cinematic output.

LumenPath TracerGPU Lightmass

Blue Bay House · Path Tracer vs Lumen · Open on Vimeo ↗

Craft & performance

The work behind the image

Detailed, usable geometry

I use quad-based topology to support close-up detail, UV work and an efficient optimization workflow.

Performance-aware rendering

I use NVIDIA DLSS options where supported by the project and target hardware, alongside scene optimization for responsive real-time experiences.

NVIDIA DLSS ↗

Version-controlled development

Git, GitHub and Perforce Helix P4 help me track changes, organize development and recover earlier versions of assets or levels.

GitHub
Perforce Helix P4

Unreal Insights

I’ve used Unreal Insights selectively to identify bottlenecks, repeated tasks and costly processes, then make targeted changes to improve responsiveness.