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Xhouse architectural visualization

DREAM. CREATE.
SUCCEED.

The home of ArchViz, Virtual Reality and 3D Experiences in Unreal Engine.

Explore Xhouse ↓
AIARCHVIZVR3D EXPERIENCES
X House Main

Hi, I’m Daniel Esparza. I create architectural visualizations, VR and interactive experiences with Unreal Engine, combining an artistic eye with the technical precision that brings spaces to life.

More about my approach

Xhouse is my personal portfolio, where I share the creative and technical work behind these experiences.

I approach each project through both its visual character and how it works in real time. From lighting and materials to interaction and optimization, I aim to create environments that look considered, feel engaging and perform well.

EXPERTISE

Core Competencies
& Project Expertise

Architecture & visual craft

ArchViz, lighting and cinematic presentation.

Ver herramientas
  • Residential and architectural visualization
  • Unreal Engine lighting with Lumen, Path Tracer and baked workflows
  • Materials, shading, Sequencer and Movie Render Queue

Real-time & interaction

VR, Blueprints and playable experiences.

Ver herramientas
  • VR previews for Quest 2 and Quest 3
  • Interactive elements with Blueprints
  • Niagara visual effects and branded UEFN experiences

Technical pipeline

Optimized scenes and collaborative production.

Ver herramientas
  • Unreal Insights, DLSS and performance optimization
  • CAD to real-time via Datasmith and FBX
  • Nanite / LOD workflows, GitHub, Perforce and Python automation

3D & image tools

Modeling, materials and image development.

Ver herramientas
  • 3ds Max and RailClone
  • Substance Painter and Photoshop
  • AI-assisted image and video workflows
Ver la lista original completa

• Real-time visualization of luxury housing developments and gated communities for pre-sale marketing. • Architectural environments ranging from residential towers to immersive themed experiences in public spaces. • Use of Unreal Engine 5 (Lumen, Path Tracer and baked) for lighting, shading, material blending, and cinematic sequences using MRQ and Sequencer. • Performance-optimized builds using NVIDIA DLSS plugins for demanding, high-fidelity experiences. • VR architectural previews developed for Oculus Quest 2 and 3, including fully navigable scenes with interactions. • Integration of interactive elements using Blueprints. • Diagnostic use of Unreal Insights to identify resource-intensive elements, and resolve bottlenecks. • Niagara particle systems for VFX. • Product visualization: photoreal accessories and footwear for fashion brands with PBR-based pipelines. • Interactive 3D galleries for NFT/Web3 spaces, balancing user experience and spatial storytelling. • Asset preparation and optimization: CAD to real-time (Datasmith, FBX), maintaining material and scale fidelity. Optimization for topology in 3Dsmax, Uvs and a mix use of Nanite with LODs. • Collaborative workflows with cross-functional teams, using GitHub and Perforce Helix for version control and task management as well with UEFN Version Control. • Use of Python scripting to streamline repetitive tasks such as automated folder structuring, level generation, or asset preparation workflows. • Development of branded Fortnite experiences using UEFN, including promotional event islands for real-world companies.

•3D Generalist for modeling using 3DS Max with Railclone

•Texture and material using Substance Painter and Photoshop

•Image edition in Photoshop and Image / Video AI softwares such as ComfyUI, Nano Banana Pro (Gemini, Omni) ChatGPT Image 2, Seedance, Kling and Veo.

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Have a world
in mind?

Let’s talk about your architectural visualization, real-time environment or interactive experience.

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