Architecture & visual craft
ArchViz, lighting and cinematic presentation.
Ver herramientas
- Residential and architectural visualization
- Unreal Engine lighting with Lumen, Path Tracer and baked workflows
- Materials, shading, Sequencer and Movie Render Queue
Real-time & interaction
VR, Blueprints and playable experiences.
Ver herramientas
- VR previews for Quest 2 and Quest 3
- Interactive elements with Blueprints
- Niagara visual effects and branded UEFN experiences
Technical pipeline
Optimized scenes and collaborative production.
Ver herramientas
- Unreal Insights, DLSS and performance optimization
- CAD to real-time via Datasmith and FBX
- Nanite / LOD workflows, GitHub, Perforce and Python automation
3D & image tools
Modeling, materials and image development.
Ver herramientas
- 3ds Max and RailClone
- Substance Painter and Photoshop
- AI-assisted image and video workflows
Ver la lista original completa
• Real-time visualization of luxury housing developments and gated communities for pre-sale marketing. • Architectural environments ranging from residential towers to immersive themed experiences in public spaces. • Use of Unreal Engine 5 (Lumen, Path Tracer and baked) for lighting, shading, material blending, and cinematic sequences using MRQ and Sequencer. • Performance-optimized builds using NVIDIA DLSS plugins for demanding, high-fidelity experiences. • VR architectural previews developed for Oculus Quest 2 and 3, including fully navigable scenes with interactions. • Integration of interactive elements using Blueprints. • Diagnostic use of Unreal Insights to identify resource-intensive elements, and resolve bottlenecks. • Niagara particle systems for VFX. • Product visualization: photoreal accessories and footwear for fashion brands with PBR-based pipelines. • Interactive 3D galleries for NFT/Web3 spaces, balancing user experience and spatial storytelling. • Asset preparation and optimization: CAD to real-time (Datasmith, FBX), maintaining material and scale fidelity. Optimization for topology in 3Dsmax, Uvs and a mix use of Nanite with LODs. • Collaborative workflows with cross-functional teams, using GitHub and Perforce Helix for version control and task management as well with UEFN Version Control. • Use of Python scripting to streamline repetitive tasks such as automated folder structuring, level generation, or asset preparation workflows. • Development of branded Fortnite experiences using UEFN, including promotional event islands for real-world companies.
•3D Generalist for modeling using 3DS Max with Railclone
•Texture and material using Substance Painter and Photoshop
•Image edition in Photoshop and Image / Video AI softwares such as ComfyUI, Nano Banana Pro (Gemini, Omni) ChatGPT Image 2, Seedance, Kling and Veo.