Archviz

ArchViz

Service Options

UNREAL ENGINE have different solutions. This is the way I use to make a Pro project come to life

Real Time Rendering

Impressive images and video with an outstanding quiality in an instant. Using Lumen and Raytracing technologies

Lumen, Raytracing & Baked Lights

Your on the go solution. Like a videogame, you can have interactions, real time travel, lighting changes at the time, User Interfaces (UIs, Menus) and material setups

Path Tracer

The TOP QUALITY solution for rendering. Global Illumination, multiple raytraces, 

Like real life

Physically correct and compromise-free global illumination, reflection and refraction of materials, and more

Lumen - Real Time

You can have inmediatly changes, sun position, global illumination, materials, interactions and movement.

Path Tracer

This is a traditional static image with a top quality render, full global illumination and reflections bounces.

Best practices

We can use both solutions in the same project, Lumen is the standar pipeline to start showing a nice result, then we can adjust the settings to deploy a baked scenario (for mobile, VR or just to optimize the scene) or we can set the scene for the use of Path Tracer.

Lumen
Pros: Real Time global illumination, change lighting, dinamic materials
Quality Render 0 %
Path Tracer
Pros: Top quality, max reflection bounces and accurate global illumination (Just static Render and Video)
Quality Render 0 %
Baked Lighting
Pros: The most optimized for Real Time but with limitations in Lights and Reflections
0 %

Archviz Portfolio

With the power of Nvidia DLSS we can add AI to boost Unreal Engine performance, from scalating the image resolution to generate frames to duplicate the FPS this technology is like a magic solution for heavy projects.

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