3D Experiences
3D Experiences
I specialize in crafting immersive 3D environments that bring spaces to life with innovation and realism.
Each experience invites users to walk through, interact with, and fully explore virtual worlds — designed to captivate audiences, enhance project presentations, drive sales, or deliver unforgettable immersive tours.
With a focus on quality, optimization, and functionality, I tailor every solution to meet the unique vision and goals of each project.This section is for diverse projects from Art Galleries to product visualization.
Altered Gallery
Altered Gallery is a virtual exhibition space designed for showcasing digital art collections. I developed a fully navigable 3D environment optimized for smooth interaction across multiple devices using Pixel Streaming with AWS, achieving high visual fidelity without compromising performance.
VIRTUOSA - Sebastian Yatra Experience
VIRTUOSA its a project in collaboration with Universal Music and Sebastian Yatra to make a virtual store, virtual concerts and meet & greet in real time. Virtuosa is an immersive 3D showroom experience designed to elevate brand presentation through a virtual tour. The project focuses on providing a realistic and engaging environment where users can explore collections with cinematic lighting and intuitive navigation.
Ellie - The Last of Us 2 Forest scene
I made this project inspired by an artwork by Naughty Dog’s TLOU part 2. Recreated the scene using Megascans, a 3D Ellie model downloaded in the internet. Path Tracer renders & Lumen original scene with nanite. The Niagara particles was baked into the sequencer to obtain a correct render time.
BLOQUE - Querétaro
In partnership with the Queretaro Government, this project was a quick development to showcast the BLOQUE architecture.
Mercedes Benz AMG
This project was a study for car visualization, using Quixel materials and Unreal Car Paint materials for this AMG car.


SHOWROOM - Nine West / Westies
The SHOWROOM Project was born to overcome the classic renders (offline renders) that took too many time, used for collections of shoes at Nine West / Westies, with these shoes in Unreal we were able to show collections in matter of minutes in Unreal.
Pixel Streaming
On the Go. You can now have the project running in any decive such an Smart Phone, tablet, or any computer as long you have access to internet. With Pixel Streaming you can set up a server in the cloud to access a Instance, in this Instance your are able to upload your project and running the application in real time.
